a collage in mainly purples and yellows with the words "spiritkeep: a therapeutic TTRPG" in the center

Spiritkeep is the biggest project from Psychhound games yet – a multiplayer, campaign-length TTRPG designed to help players heal from trauma through play.

Spiritkeep is an upcoming community restoration game where the player characters comprise a special taskforce undertaking missions to heal their dying town. Ranging from diplomacy, intelligence gathering, recruiting allies, stopping ecological damage, acquiring resources, seeking boons from powerful spirits, and much more, this group of lost souls are on their journey together. No matter their reason for joining the taskforce, there is no giving up until this place can be a home.

digital art depicting two characters in the world of spiritkeep. one character is a thinner woman with medium brown skin, short, tightly curly orange hair with a light streak in it, and yellow eyes. she has a scar on her cheek and is wearing golden armor. the other character is fat and has pale, greyish skin, pink hair pulled up into a short ponytail, and antlers. they have a large, wooden-looking scar on one shoulder and are wearing dark pants, brown boots, a red bandana, and a white, off the shoulder blouse. the two characters are sitting close together by a small fire and are looking at each other fondly. by their feet is a green, translucent plant-like cat spirit, who is rolling over a little to show its belly. the background is made of simple green shapes
A Sunfolk Knight and a Naturefolk/Wisp Shepherd by Paladinbaby

Player characters in Spiritkeep are based on storybook tropes. Their Aspect defines the role they play in the story. Are you a Knight or a Shepherd? A Revolutionary or a Ghost? A Damsel or a Trickster? Out of 18 total options, your choice gives you abilities called Keywords that shape how you interact with the mechanics and the world around you.

Though almost everyone in Spiritkeep is human, humans in this world are diverse and often magical. You probably come from one of several Lineages that have been bound to the magic of the world by one of the many kinds of spirits that live around you. Sunfolk burn bright, but must be careful not to hurt others. Animalfolk have been blessed – or cursed – with the traits of predators and prey. You might also come from a mixed Lineage, which means there are over 500 possible combinations of Aspects and Lineages to play as.

part of a collage showing a black creature with red eyes and a gaping mouth with sharp teeth. inside its mouth there are several people holding flowers. on the other side, there is the face of a black and white highly decorated frog like creature. in the background there is a pink sky with a large setting sun and a bush of red flowers over the top. two roses curl together in front of the sun

Players work collaboratively to build the world and its local societies and cultures before designing the town they’re fighting to restore. But, in this game, the world is always animist, full of nature, and full of many kinds of spirits. You may seek help from the great spirit of the mountain … or the meek house spirit who lives in the fireplace. A human-like spirit may accompany your party to help during a journey … or you may struggle with the nightmare of a violent spirit beyond your comprehension.

Through it all, you must take care of your own personal spirit, through which you can unlock memories, heal from harm, gain boons and character advancements, and even change your role in the story.

a colored digital drawing of a man sitting on a tree stump. he is thin, has tan skin, and has long, shiny white hair that is pulled back in a messy ponytail with several small braids. there are light purple patterns on his face and wrists. he is wearing traveler's clothes, including a large scarf and an oversized coat with several patches. he is waving to someone off screen with one hand, and holding two forearm crutches with his other. the crutches are made of wood and have intricate designs carved into them. the background is a light purple swirl
A Dreamfolk Wayfarer by Skye M.

Players interact with the mechanics using a full set of dice, rolled in pairs. From 4-sided dice to 12-sided dice, choosing which dice to roll indicates the level of effort your character is putting into their action. Larger dice are a limited resource gained through rolling smaller ones, meaning you have to pace yourself and learn from failure to have a better chance to succeed later. However, consistently putting all your effort into actions can lead to Burnout, which leads to Conditions, which leads to Breakdowns … potentially harming yourself or the mission.

Your character’s stats, rather than representing concrete skills, indicate various strategies you can take to overcome a challenge. Your stats represent how you think, how you embody yourself in the world, and what you value, and are also added in pairs. There are no good or bad stats to have, only different strategies helpful in different contexts. Will you roll Gentle + Tactful to sway the nervous princess to your side? Or will you need to roll Grounded + Hardy to safely weather the sudden storm?

a digital drawing depicting a Black person holding a woven basket with jarred supplies on their head. they have waist-length locs that are brown, red, orange, and blond, with multicolor chunky beads in their bangs, and large ears like a red fox. they're wearing a light green wrap that crosses over their chest and has one sleeve. with one arm, they're keeping the basket balanced, and have several items hanging from their bicep, including a small bag, a forked stick, and a bell. the other arm, which is amputated above the elbow, is at their side. their amputated arm and their chest on that side have large scars
An Animalfolk Alchemist by Bons

Game masters are supported in Spiritkeep with varying levels of NPC creation, lists of prompts, roll tables for missions and complications, and a large amount of guidance on running the game. GMs have a lot of agency over the story without pre-defining the narrative or character arcs, guided by the players’ collaborative worldbuilding as well as prompts and questions built into the PCs’ playbooks.

part of a collage showing a small figure wandering through the desert, a black man in a white shirt with fire erupting behind his head, and figures dancing around a light in a nighttime village

Interested in collaborating?

You can reach out to Luka with questions, or offers of collaboration, sponsorship, or publication at luka@psychhound.com.