The Accessible Rulebook Checklist

by Luka Brave

One aspect of this is accessibility.

Something being accessible means that it’s easily able to be used, understood, or engaged with by a wide variety of people. This includes people who have varying disabilities, though accessibility also affects those who are abled. A blurry photo of densely-packed text is inaccessible, even if you have no reading or visual disabilities. A text like a TTRPG being more accessible helps everyone engage with it, and can bring in new fans of all ability levels.

Through Chimera Hearts, I have led an initiative to make TTRPGs more accessible. This has led to two outcomes. The first is a list of tips for designers on how to make their in-development TTRPGs more accessible for a wide audience. The second is a campaign to encourage more audiobook versions of TTRPGs.

The Accessible Rulebook Checklist

This list of suggestions helps all readers engage with your rulebook, disabled and abled alike. It has been organized by game development stage for ease of reference by designers. Implementing every suggestion won’t be feasible for or applicable to every game. However, implementing even a few of these bullet points can make a difference for your audience!

Drafting the Game

  1. Use the inverted pyramid method to order information. Information should flow from broad to specific. Sentences should start with known and established information and transition to new information.
    • EX: Combat → Melee Attacks → Unarmed Combat → Grappling
  2. Include a PC build-a-long. Demonstrate a player character being built step-by-step in your character creation section.
  3. Include examples of play following sample players and characters. These should be as short as gets your point across (less than a page each) and either paired with each unfamiliar mechanic or at the end of each chapter.
    • These can come in different formats, such as dialogue script, prose, comic panels, or session notes (the latter especially for solo games).

Completed Draft

  1. Use clear chapter titles. Have the chapters grouped into related sections.
    • EX: Chapters grouped into Character Creation, Core Rules, and Running a Campaign
  2. Make your chapters short and specific. This aids reading and looking up information during play.
  3. At the beginning of each chapter, include a one- to two-sentence overview of what that chapter is about.
  4. For each chapter, include a bullet point summary of the main points covered in the chapter at the beginning and a more in-depth summary in bullet points or prose at the end.
  5. Include clear definitions for new terms when they appear, shortly after they appear, or follow the term with a reference to where the definition can be found.
  6. Include a quick reference guide for long or complex games. This should be provided as a print-friendly sheet and/or on the inside of the front or back cover of the rulebook.
    • EX: A 1-page rule summary

Layout

Preparing to Publish

Find a PDF and EPUB version of this list here on Itch. Includes Accessibly Designed logos for use in rulebooks or on store pages.

[ID: A logo showing a handshake with the text "Accessibly Designed". End ID]

More resources

Here are some more resources to check out on making TTRPGs accessible:


This page is a living document and may be added to or edited over time.

For comments, questions, or concerns, reach out to Luka at luka@psychhoundgames.com

2 responses to “The Accessible Rulebook Checklist”

  1. TTRPG Audiobooks for Accessibility – Psychhound Games Avatar

    […] TTRPGs more accessible has been a large focus of my work with Chimera Hearts, leading to the Accessible Rulebook Checklist and this project, TTRPG Audiobooks for […]

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  2. National Game Design Month (TADC TTRPG): Week 1 Summary – Norbez Jones (Call me Bez) Avatar

    […] other TTRPGs too.  Recently psychhound came out with an accessibility guide for TTRPGs called the Accessible Rulebook Checklist, which is “a guide on how to make TTRPG rulebooks more accessible to all at every stage of […]

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